Neverwinter Nights 2: Nightsinger's Bane

Campaign Features:

Neverwinter NightsSince 2013 we have been developing a campaign that closes out the NWN2 OC/MotB/MoWG/SoZ storyline. We have contracted some incredibly talented 3D modelers, artists, programmers and designers to bring our vision to life. We plan on using this thread as our development diary and announcement platform as we push to 1.0. Thank you all so much for the encouragement and support!

Narrative Summary:

The plot is driven by the Arc-Demon Graz'zt's attempt to usurp Shar's divinity using an unsealed tear in the Shadow Weave. (A hole created in Black Garius's attempt to usurp the King of Shadows... and located in Crossroad Keep's basement). To this end, the demon sent a powerful band of villains to seize control of Neverwinter and sow chaos along the Sword Coast. The Knight Captain, freshly returned from his trials in the Unapproachable East is all that stands between the fiend and ultimate power.

Working Title: Nightsinger's Bane

The title is a reference to The Kaiser and Graz'zt effectively killing Shar if their plot to unsurp the Shadow Weave succeeds.

Planned Features:

An Epic Campaign balanced for a six man party, levels 20-30.
Re-spawning farming grounds for level 1-7.
An Arena where players can spawn and battle difficult monsters and NPCs.
An epic-difficulty bottomless dungeon - Shandra Jerro's Tomb.
Charlie's Appearance Customization System to personalize equipment.
Randomized "fetch" style quests from Volo, Daeghun or Axle (Based on alignment).
Merchants, starting zones and player housing.
Silverwand Scripted Weapons such as Staves of Power and the Rod of Lordly Might.
Companions begin a level 1 and auto-level to 20 - offering full customization.
Forageing System - gather food, water and spell compoents from the wilds.
A functioning Thieves Guild with a Brothel, Bar and Games of Chance:

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• Take to the high seas aboard the Vigilant II:

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Wall Climbing System - Unleash the power of your rogues - traverse sheer walls and craggy cliff to unlock fantastic treasure and ancient secrets:

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Scores of new tools - Enjoy unprecedented interaction with the environment - gather rare material components, rare ores, feed your party and locate potable water:

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50 types of food - From travel rations to legendary delicacies, gather consumables which provides minor physical enhancements when eaten:

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Face a dastardly new threat to Neverwinter and The Sword Coast - Withstand the deadly Kaiser and his entourage, lest his dark master reshape the Forgotten Realms forever:

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Over 500 new magical items, poisons, potions and ammunition:

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Ration Managmenet System - Food Items are required in order to rest. This helps balance Vanican Spell-casters, who are observably too powerful absent provisoning:

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kevL's Hydration System - All players and NPC's will occasionally need to drink to maintain their Hydration Bar. The Hydration Bar decreases 2% every in game hour, (10 minutes). At 75% the player begins accruing small penalties to their stats, and as the bar decreases, the severity of the debuffs increase exponentially. When the gauge reaches 0%, the character dies of dehydration, (a process taking a bit over two in game days with nothing to drink). Drinking Water, Wine, Ale or Spirits will increase the Hydration bar:

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Spell Books & Material Components - Play Dungeons & Dragons as intended - material components, spell books and holy symbols make their triumphant return:

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Uprade companion equipment - There are three tiers of upgrades, with each tier requiring special ores secreted away in forgotten tombs and lost caverns:
    - Tier 1: Asterite Ore.
    - Tier 2: Netherium Ore.
    - Tier 3: Arcanium Ore.

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The return of many beloved NWN2 companions - Close the book on the Neverwinter Nights Saga with the thrilling return of fan-favorite companions. Guide them to fortune or ruin with your choices:
    - Kelgar Ironfist - NWN2: OC
    - Neeshka - NWN2: OC
    - Ammon Jerro - NWN2: OC
    - Safiya - NWN2: MotB
    - Gann of Dreams - NWN2: MotB
    - Kaelyn the Dove - NWN2: MotB
    - One of Many - NWN2: MotB
    - Rinara - NWN2: MoW
    - Charissa - NWN2: MoW
    - Mantides - NWN2: MoW
    - Ribsmasher - NWN2: SoZ
    - Finch - NWN2: SoZ
    - Umoja - NWN2: SoZ

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Five NEW Companions - New story arcs unfold alongside these unique and powerful allies:
    - Bodvarr Falgeirrson - Barbarian
    - Eirinn Mac Cathmhaoil - Fey
    - Ithefelle - Necromancer
    - Kistrel - Sorceress
    - Terukawa Urakami - Samurai

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NPC's Galore - Guest appearances by popular characters from across the Forgotten Realms, including:
    - Duncan Farlong
    - Bevil Starling
    - Startear
    - Chir Darkflame
    - Sand
    - Lastri
    - Quarrel
    - Zhjaeve
    - Cormick
    - Kana
    - Daeghun Farlong
    - Caelryna
    - Jan Jansen
    ...And Many, MANY More...

Four NEW Familiar Types - These new familiars reward players who elect to remain single-classed wizards with dramatic gains on potency past level 20.
    - Pseudodragon
    - Sylph
    - Skeletal Minion
    - Intelligent Sword

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Six tiers of multi-player housing - Once the campaign is completed, the module serves as an open world sandbox, where players can store their treasure and relax between adventures. Character can purchase several tiers of housing, with each offering more benefits, from buffs to crafting stations and consignment merchants.
    - A Room in Crossroad Keep.
    - A Suite in Crossroad Keep.
    - A Peasant House Outside the Castle Walls.
    - A Merchant House Inside the Castle Walls.
    - A Mansion Inside the Castle Walls.
    - The Deed to Crossroad Keep Itself.

18 New Stores and Merchants - Scores of new shops sell all manner of adventuring gear and crafting materials. Enjoy unprecedented attention to detail in the offerings of these merchants - from the mundane to the magical:
    - Sand's Magic Mercantile
    - Caelryna's Trade Goods
    - The Beginner's Merchant Caravan
    - Mur'eil & Mar'tauren Hadwell's Jewelry
    - Stablemaster McGuiness's Leathercrafts
    - Uncus's Shadow Market
    - Raelis Shai's Crossroad Theater
    - Lady Sa'Sani's Merchant Company Headquarters
    - The Church of Tyr
    - The Barracks
    - The Pheonix Tail Inn and Tavern
    - Roger the Fence
    - Edario's Smithy
    - Deekin's Curios
    - Jacoby's Forge
    - Drow Black market
    - Cromwell's Pavilion
    - Ribald Barterman's Traveling Emporium

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Upgradeable Marchants - Find rare material components and ores throughout your travels to unlock new wares on your merchants:

Neverwinter Nights

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New Weapon Types - Katars, Wakizashi and Epic throwing weapons which auto-regenerate provide new specialization options:

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Figurines of Wonderous Power - Summon powerful new allies to fight by your side with these miraculous statuettes:

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Enhanced Tradebar System - Help Sa'Sani rebuild her trade empire, and line your coffers in the process:

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The Nine Jewels of Neverwinter - Reunite these lost treasures of Neverwinter to unlock unfathomable power:

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News quests & Adventures - Challenge yourself with Fifteen unique quests spread across three epic chapters that tie up the Knight Captain's Saga:
    - Whispers of Turmoil
    - The Rescue of Casavir
    - Unraveling The Mystery of Kistrel
    - Restoring the Construct
    - The Way of Zerth
    - Delving the Tomb of Horrors
    - Tholapsyx's Curse
    - Orbakh's Revenge
    - The Puppet Master Unveiled
    - The Call to Arms
    - The Battle of Crossroad Keep
    - A Red Wizard's Love
    - The Dreamer's Reverie
    - Farewell to Old Friends
    - One well hidden Easter-egg. Moo.

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Dragon Hide Crafting - Slay the most formidable beasts of the realms, and transform their scales in to truly legendary armor:

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Featured Areas

The Magesty of Crossroad Keep -Crossroad Keep has been fully realized, with an astonishing level of detail:
    - Cromwell's Range
    - The Crossroad Keep Vault
    - The Crossroad Keep Barracks
    - Safiya's Laboratory
    - Shandra Jerro's Tomb
    - Ammon Jerro's Lair
    - The Crossroad Keep Caverns
    - The Crossroad Keep Theater
    - The Pheonix Tail Inn & Tavern
    - The Shadow Thieves Gambling Hall & Brothel
    - The Rashemi Consulate
    - The Neverwinter Consulate
    - The Church of Tyr's Catacombs
    - Startear's Tower
    - The Training Grounds
    - The Planar Arenas

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Map Key:

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    - Map Note - GOLD: 255, 255, 255
    - Guest Book - ORANGE: 250, 133, 0
    - Merchant - BLUE: 0, 174, 239
    - Player House - GREEN: 6, 161, 55
    - Wolf's Minion - PINK: 255, 0, 255
    - Area Exit - RED: 121, 0, 0
    - Quest Giver - PURPLE: 68, 14, 98