Din's Curse Equipment Guide

Din's Curse Standard Equipment

Din's CurseAt the core of Din's Curse is it's incredible variety of treasure. These little bits of e-crack will keep you clicking, picking and slaying beasts for scores of hours.

The first types of standard equipment are "consumable items." Consumables generally stack, (although not always), and are expended after one use. Food that heals injuries, drinks which regain mana, buff potions for status upgrades and magical keys to unlock doors are some examples of consumable equipment.

The value of consumable items from merchants is set by level - as is their effectiveness. They will scale upwards based on the lowest rank character in any given game, increasing in potency - and cost - as the heroes progress. This only applies to loot for sale by vendors. A dungeon's level - not the player's - determines what can drop when battling in the labyrinth.

Name Cost Description
Health Potion Healing Potion 0/1/10 to 0/83/72 These powerful and expensive potions instantly heal hit points.
Mana Potion 1/0/5 to 0/60/79 These powerful and expensive potions instantly mana hit points.
Food 0/0/21 to 0/12/53 Food is cheap and gradually restores hit points over time. Also prevents starvation status.
Drinks 0/0/14 to 0/12/99 Drinks are cheap and gradually restore mana over time.
Dexterity Potion 0/1/35 to 5/50/80 Buffs character dexterity for up to 15 minutes.
Intelligence Potion 0/1/35 to 5/50/80 Buffs character intelligence for up to 15 minutes.
Strength Potion 0/1/35 to 5/50/80 Buffs character strength for up to 15 minutes.
Vitality Potion 0/1/35 to 5/50/80 Buffs character vitality for up to 15 minutes.
Spirit Potion 0/1/35 to 5/50/80 Buffs character spirit for up to 15 minutes.
Luck Potion 0/0/0 to 0/6/61 Buffs character magic find for up to 15 minutes.
Cold Resistance Potion 0/1/35 to 5/50/80 Buffs character cold resistance for up to 15 minutes.
Lightning Resistance Potion 0/1/35 to 5/50/80 Buffs character lightning resistance for up to 15 minutes.
Fire Resistance Potion 0/1/35 to 5/50/80 Buffs character fire resistance for up to 15 minutes.
Poison Resistance Potion 0/1/35 to 5/50/80 Buffs character poison resistance for up to 15 minutes.
Magic Resistance Potion 0/1/35 to 5/50/80 Buffs character magic resistance for up to 15 minutes.
Empty Jar 0/0/77 Can be used on pools of liquid to make drinks or flaming/acid weapon applications.
Skeleton Key 0/2/5 Opens barred doors and locked chests without destroying the contents.
Acid Weapon 0/0/0 Adds 100% poison damage to your weapon for 30 seconds.
Flame Weapon 0/0/0 Adds 100% fire damage to your weapon for 30 seconds.
Flaming Oil 0/0/77 A powerful AOE fire-bomb that can be thrown at enemies.
Ice Bomb 0/0/77 A powerful ice grenade to throw at enemies.
Treasure Map 0/0/0 When used, has a percentage chance of generating a treasure quest.
Weapon Directions 0/0/0 When used, has a percentage chance of generating quest to create an elite weapon.
Plans 0/0/0 When used, has a percentage chance of generating a quest to stop an attack on the town.
Rescue Note 0/0/0 When used, has a percentage chance of generating an quest to rescue a captured NPC.
Death Journal 0/0/0 When used, has a percentage chance of generating quest to avenge a dead NPC by killing a unique monster.

Note 1: A character can have two potion buffs active at one time - one resistance buff and one stat buff. Using a new potion while either is active will replace the old. Treasure hunting potions are considered a stat buff. Buff potions are nearly mandatory for the higher difficulties, (level 95+), and they will quickly become a character's greatest expense.

Containers

Bags, pouches, backpacks and other containers are incredibly useful to any adventurer. When equipped to a character's bag slots, they improve his carrying capacity. Additionally, containers can be inserted into the stashes to upgrade the number of storage slots. In a game as "lewt" driven as Din's Curse, inventory space equals power.

Name Cost Description
Pouch 0/2/5 Can be equipped to character or used in the stashes. Holds 4 objects.
Bag 0/3/82 Can be equipped to character or used in the stashes. Holds 6 objects.
Satchel 0/6/10 Can be equipped to character or used in the stashes. Holds 8 objects.
Sack 0/8/87 Can be equipped to character or used in the stashes. Holds 10 objects.
Knapsack 0/12/15 Can be equipped to character or used in the stashes. Holds 12 objects.
Backpack 0/15/92 Can be equipped to character or used in the stashes. Holds 14 objects.
Large Backpack 0/20/20 Can be equipped to character or used in the stashes. Holds 16 objects.