NWN2 Samurai Armor v1.01, Override Edition

By Cory Sponseller a.k.a. Schazzwozzer

Hello! Thanks for downloading my first release for Neverwinter Nights 2. This package contains the following:

- One new plate-armor body model
- One new half-plate helmet model
- One new pair of shoulder pieces
- One new cloth footwear model, depicting Japanese tabi socks with straw sandals
- 16 new inventory icons for variations on the armor, helmet, and sandals.

NOTE: These models are only available for human males and females, including the aasimar and tiefling sub-races. Elves, dwarves, orcs, Halflings, and gnomes rarely appear in mythical Asian settings, and I have no intention to produce models for these races in the future. Also, it would be a lot of tedious, boring work.

Version History
1.01 - Changed the file names to start at number 200 in the toolset instead of starting at 49, which was reportedly conflicting with Jester_v01's Jester Gear armor.

Installation

You have downloaded the Override edition of my Samurai Armor. Generally, it's not a good idea to load your Override folder up with a lot of files, because it will affect almost EVERY NWN2 module you play and can easily cause conflicts.

However, using the Override folder is an easy and fast way to, for instance, add new stuff to NWN2's Original Campaign, which is probably what many of you are looking to do.

1. First, extract all of the .zip file's contents into your Override folder, inside your My Documents directory, at: \My Documents\Neverwinter Nights 2\override 2. Load up Neverwinter Nights 2, and load the character you want to give the armor to (this method will probably only work in offline games). 3. Press the tilde key ( ~ ) to bring up the dev-console. Type "DebugMode 1", without the quotes, and press enter. This activates Debug Mode, which will allow you to give yourself items. 4. Now, type "giveitem it_ar_samurai001" and press enter. Press the tilde key again to remove the dev-console and check your inventory. You should find a suit of samurai armor there. 5. To spawn yourself a helmet, bring the dev-console back up, and type "giveitem it_he_samurai001". 6. When you've finished spawning in all the items you want, type "DebugMode 0" in the dev-console to turn off Debug Mode.

I have included four item blueprints for your use. See the list below to refer to their blueprint reference names. If you want to create your own Samurai armor, perhaps with enchantments, simply create the armor as you normally would in the Toolset, and then right-click on the armor's blueprint and choose "Save to file". This will allow you to create a Global Blueprint file (.uti). Put this in your Override folder, and you can then spawn this item in through use of the dev-console.

it_ar_samurai001 - A black suit of samurai armor, with blue lacing
it_ar_samurai002 - A red suit of samurai armor, with black lacing
it_he_samurai001 - A black samurai helmet, with blue lacing
it_he_samurai002 - A red samurai helmet, with black lacing


Combining the samurai armor with other custom content

This release only contains one edited 2da file, the nwn2_icons.2da file. As the name suggests, this 2da is a list of all of the image files that Neverwinter Nights 2 uses for inventory icons. If you want to use my inventory icons with another hak file containing custom inventory icons, you will have to merge the new entries from my nwn2_icons.2da file into the nwn2_icons.2da file of the other hak (or vice versa).

The models and textures themselves should only cause incompatibilities if another hak has models and textures of the same filename (ex. two files, both named P_HHM_PF_Body201.MDB). In this case, unfortunately, it will probably not be enough to change the filenames of one set of files. The MDB model files will have to be altered, because they will continue to point to the textures for P_HHM_PF_Body01.


Stats

The 3rd Edition Oriental Adventures rulebook suggests that the Japanese-style "Great Armor" has the following base stats:

Another style of armor is listed, basically a stripped-down version of this armor (minus shoulder pieces and arm armor, etc) called Partial Armor. Its stats are as follows:


Thanks to...

Tazpn, whose 3d Studio Max plugins have been indespensible in my ability to produce this work, and who also been very helpful, offering valuable insight in debugging my initial work with skinmeshes.

Adinos, whose Obj-to-Mdb utilities I have also used and who helped me in overcome some early stumbling in working with the MDB format.

Tanita, whose NWN2Packer utility I have been using to assemble my hak files.

All the other fine, helpful people of the Neverwinter Nights 2 Custom Content message board, who have been very diligent and speedy with mapping out the inner workings of Neverwinter Nights 2.

And of course Obsidian Entertainment, who have created a game that, despite the growing pains, I think will allow module authors to leverage their creativity and artistry to a much greater degree.


License

The MDB model files, TGA texture files, and DDS texture files in this download are licensed under the Creative Commons Attribution Non-commercial License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/; or, (b) send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.

In short, you are granted permission to alter, redistribute, and build upon this work so long as it is done non-commercially, and credit to the original author (me) is clearly given.