Hello! Thanks for downloading my first release for Neverwinter Nights 2. This package contains the following:
- One new plate-armor body model
- One new half-plate helmet model
- One new pair of shoulder pieces
- One new cloth footwear model, depicting Japanese tabi socks with straw sandals
- 16 new inventory icons for variations on the armor, helmet, and sandals.
NOTE: These models are only available for human males and females, including the aasimar and tiefling sub-races. Elves, dwarves, orcs, Halflings, and gnomes rarely appear in mythical Asian settings, and I have no intention to produce models for these races in the future. Also, it would be a lot of tedious, boring work.
Version History
1.01 - Changed the file names to start at number 200 in the toolset instead of starting at 49, which was reportedly conflicting with Jester_v01's Jester Gear armor.
I have enclosed the contents of this download in a hak file, ready for use with your custom modules. First, you must tell your module to use the hak file, which is a simple process.
That's all! Simply press OK and assemble the armor as you would normally. The new models will appear at number 49 in their respective drop-down menus.
This release only contains one edited 2da file, the nwn2_icons.2da file. As the name suggests, this 2da is a list of all of the image files that Neverwinter Nights 2 uses for inventory icons. If you want to use my inventory icons with another hak file containing custom inventory icons, you will have to merge the new entries from my nwn2_icons.2da file into the nwn2_icons.2da file of the other hak (or vice versa).
The models and textures themselves should only cause incompatibilities if another hak has models and textures of the same filename (ex. two files, both named P_HHM_PF_Body201.MDB). In this case, unfortunately, it will probably not be enough to change the filenames of one set of files. The MDB model files will have to be altered, because they will continue to point to the textures for P_HHM_PF_Body01.
The 3rd Edition Oriental Adventures rulebook suggests that the Japanese-style "Great Armor" has the following base stats:
Another style of armor is listed, basically a stripped-down version of this armor (minus shoulder pieces and arm armor, etc) called Partial Armor. Its stats are as follows:
Tazpn, whose 3d Studio Max plugins have been indespensible in my ability to produce this work, and who also been very helpful, offering valuable insight in debugging my initial work with skinmeshes.
Adinos, whose Obj-to-Mdb utilities I have also used and who helped me in overcome some early stumbling in working with the MDB format.
Tanita, whose NWN2Packer utility I have been using to assemble my hak files.
All the other fine, helpful people of the Neverwinter Nights 2 Custom Content message board, who have been very diligent and speedy with mapping out the inner workings of Neverwinter Nights 2.
And of course Obsidian Entertainment, who have created a game that, despite the growing pains, I think will allow module authors to leverage their creativity and artistry to a much greater degree.