NWN2 Samurai Armor v1.01

By Cory Sponseller a.k.a. Schazzwozzer

Hello! Thanks for downloading my first release for Neverwinter Nights 2. This package contains the following:

- One new plate-armor body model
- One new half-plate helmet model
- One new pair of shoulder pieces
- One new cloth footwear model, depicting Japanese tabi socks with straw sandals
- 16 new inventory icons for variations on the armor, helmet, and sandals.

NOTE: These models are only available for human males and females, including the aasimar and tiefling sub-races. Elves, dwarves, orcs, Halflings, and gnomes rarely appear in mythical Asian settings, and I have no intention to produce models for these races in the future. Also, it would be a lot of tedious, boring work.

Version History
1.01 - Changed the file names to start at number 200 in the toolset instead of starting at 49, which was reportedly conflicting with Jester_v01's Jester Gear armor.

Installation

I have enclosed the contents of this download in a hak file, ready for use with your custom modules. First, you must tell your module to use the hak file, which is a simple process.

1. First, extract the samurai_armor.hak file into your hak folder, inside your My Documents directory, at: \My Documents\Neverwinter Nights 2\hak 2. Now, open your module in the NWN2 toolset. 3. Access the View tab at the top of the toolset, and select Module Properties. 4. Near the top of the Module Properties window, under Misc, select the Hak Paks line. Click the button on the far right, which reads simply "...". 5. In the new window that comes up, select "Add" in the lower left corner. You have just added a new Hak entry to your module. Now you need to tell it which hak file to actually use. 6. In the box on the right half of the window, select the line that reads FileName. As before, press the "..." button. 7. Browse to the location in which you placed the samurai_armor.hak file. In the window that comes up, select and Open the file.

That's all! Simply press OK and assemble the armor as you would normally. The new models will appear at number 49 in their respective drop-down menus.


Combining the samurai armor with other custom content

This release only contains one edited 2da file, the nwn2_icons.2da file. As the name suggests, this 2da is a list of all of the image files that Neverwinter Nights 2 uses for inventory icons. If you want to use my inventory icons with another hak file containing custom inventory icons, you will have to merge the new entries from my nwn2_icons.2da file into the nwn2_icons.2da file of the other hak (or vice versa).

The models and textures themselves should only cause incompatibilities if another hak has models and textures of the same filename (ex. two files, both named P_HHM_PF_Body201.MDB). In this case, unfortunately, it will probably not be enough to change the filenames of one set of files. The MDB model files will have to be altered, because they will continue to point to the textures for P_HHM_PF_Body01.


Stats

The 3rd Edition Oriental Adventures rulebook suggests that the Japanese-style "Great Armor" has the following base stats:

Another style of armor is listed, basically a stripped-down version of this armor (minus shoulder pieces and arm armor, etc) called Partial Armor. Its stats are as follows:


Thanks to...

Tazpn, whose 3d Studio Max plugins have been indespensible in my ability to produce this work, and who also been very helpful, offering valuable insight in debugging my initial work with skinmeshes.

Adinos, whose Obj-to-Mdb utilities I have also used and who helped me in overcome some early stumbling in working with the MDB format.

Tanita, whose NWN2Packer utility I have been using to assemble my hak files.

All the other fine, helpful people of the Neverwinter Nights 2 Custom Content message board, who have been very diligent and speedy with mapping out the inner workings of Neverwinter Nights 2.

And of course Obsidian Entertainment, who have created a game that, despite the growing pains, I think will allow module authors to leverage their creativity and artistry to a much greater degree.


License

The MDB model files, TGA texture files, and DDS texture files in this download are licensed under the Creative Commons Attribution Non-commercial License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/; or, (b) send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.

In short, you are granted permission to alter, redistribute, and build upon this work so long as it is done non-commercially, and credit to the original author (me) is clearly given.